A stripping game concept
Posted: Wed Feb 15, 2023 2:42 pm
I came up with a stripping game with the intention of basing a story around it, but then realised that while it is quite a fun idea for a game, it would be nigh impossible to base a story around. Not because it isn’t a compelling game, but because every second paragraph would have to refresh the reader on each of the character’s state of undress. It would be a logistical nightmare to write and follow.
So because I don’t have any other use for the concept, I thought I’d share it here.
The game is called “Lose, Gain, Trade”, and requires three or more players. I’ll explain the game with three hypothetical characters. Let’s call them Melody, Todd and Ana.
All players start with the same amount of pieces of clothing for fairness. A pair of shoes counts as a single item, as do a pair of socks. In this scenario, the three friends have six items each:
Melody - Shoes, Tights, Panties, Bra, Skirt, Blouse
Todd - Shoes, Socks, Boxers, Shorts, Shirt, Wristwatch
Ana - Shoes, Socks, Panties, Bra, Shorts, Shirt
Melody goes first.
In “Lose, Gain Trade”, she must first choose an item of her clothing to forfeit, or “Lose”. She chooses her shoes as a nice, non-embarrassing item to lose.
Next, she gets to select an item of clothing from one of the other players to “Gain”. She doesn’t even hesitate, and informs Todd that she’s going to take his shorts.
Finally comes the “Trade”, where she must exchange one of her pieces of clothing with one of another player. Both items are of her choosing, but she cannot perform a trade with a player she has just “Gained” from. As this is a three-player game, that leaves Melody with no choice but to trade with Ana. Melody decides she will trade the shorts she has just gained from Todd, for Ana’s Shoes.
Nothing actually takes place until Melody’s full “Lose, Gain, Trade” has been decided and announced. Then, Melody removes her shoes, Todd begrudgingly takes off his shorts and gives them to Melody, who in turn provides them to Ana in exchange for Ana’s shoes.
Melody is happy with her turn. She essentially still has a full set of clothes (even if Ana’s shoes are a little snug on her), and she got Todd out of his shorts.
Todd’s turn.
Now, Todd probably should focus on getting his shorts back from Ana, but he is taking a different strategy. Time will tell if it’s going to pay off….
But first, he has to “Lose” an item of clothing. The sequence “Lose, Gain, Trade” must be done in that order. He chooses to lose his shirt. This might seem like an odd move, but he knows that the girls have more to hide up top than he does, and his aim is to see some boobs. By removing his shirt from the game, it’s one less item the girls can gain or trade for that could cover their top half. Plus, Ana is on the petit side and could probably cover her upstairs and downstairs with that single item.
Continuing this plan of attack, Todd’s “Gain” is going to be Melody’s blouse.
This leaves the “Trade” to which he knows he also wants to leave Ana in her bra. He decides to swap her his shoes.
Finally, Ana gets her first turn of the game, and while she may feel a little exposed in her chest area, she is delighted to still be in possession of Todd’s shorts which Melody traded to her. Because now her first move is a no-brainer - she opts to “Lose” Todd’s shorts, eliminating them from the rest of the game.
Todd starts turning fearfully pale as he hears Ana’s next intentions. She is going to “Gain” his boxers, and then “Trade” them with Melody.
Of course, this couldn’t have worked out better for the two girls, as the next turn goes back around to Melody, and she now has Todd’s boxers and the opportunity - nay, the requirement - to “Lose” something….
—
That’s the basic idea of the game - I hope it made some level of sense and wasn’t too hard to follow. You can see though how data-heavy it would get writing a full-length story like this, and would be a difficult task to achieve without providing accompanying charts for the reader to keep up with each character’s state of undress. I playtested it out in a spreadsheet to keep track of everything (yes, really), and when you start thinking strategically as a player, two or three steps ahead rather than like Todd did, the round-by-round gameplay can get remarkably heated.
The game would keep going until there is a player who can’t make a move ie, it comes to their turn and they have nothing to “Lose”. If I were writing it into a full story (which again, I’m not), I would have the characters all hiding any exposed areas each round with their hands, and when Todd inevitably came to be the one with nothing more to “Lose” on his turn, the girls would suggest he could “Lose” his hand-coverage. The girls would of course be down to very minimal items at this point too, so the temptation would be there for Todd to agree to this, especially when reminded that after “Lose” comes “Gain”, giving him one more opportunity to choose something to cover with.
So that’s my quirky little post about something that's been on my mind of late.
Now’s someone’s cue to chime in here and tell me that this game or something very similar already exists, and is in fact quite well known.![Laughing :lol:](./images/smilies/icon_lol.gif)
So because I don’t have any other use for the concept, I thought I’d share it here.
The game is called “Lose, Gain, Trade”, and requires three or more players. I’ll explain the game with three hypothetical characters. Let’s call them Melody, Todd and Ana.
All players start with the same amount of pieces of clothing for fairness. A pair of shoes counts as a single item, as do a pair of socks. In this scenario, the three friends have six items each:
Melody - Shoes, Tights, Panties, Bra, Skirt, Blouse
Todd - Shoes, Socks, Boxers, Shorts, Shirt, Wristwatch
Ana - Shoes, Socks, Panties, Bra, Shorts, Shirt
Melody goes first.
In “Lose, Gain Trade”, she must first choose an item of her clothing to forfeit, or “Lose”. She chooses her shoes as a nice, non-embarrassing item to lose.
Next, she gets to select an item of clothing from one of the other players to “Gain”. She doesn’t even hesitate, and informs Todd that she’s going to take his shorts.
Finally comes the “Trade”, where she must exchange one of her pieces of clothing with one of another player. Both items are of her choosing, but she cannot perform a trade with a player she has just “Gained” from. As this is a three-player game, that leaves Melody with no choice but to trade with Ana. Melody decides she will trade the shorts she has just gained from Todd, for Ana’s Shoes.
Nothing actually takes place until Melody’s full “Lose, Gain, Trade” has been decided and announced. Then, Melody removes her shoes, Todd begrudgingly takes off his shorts and gives them to Melody, who in turn provides them to Ana in exchange for Ana’s shoes.
Melody is happy with her turn. She essentially still has a full set of clothes (even if Ana’s shoes are a little snug on her), and she got Todd out of his shorts.
Todd’s turn.
Now, Todd probably should focus on getting his shorts back from Ana, but he is taking a different strategy. Time will tell if it’s going to pay off….
But first, he has to “Lose” an item of clothing. The sequence “Lose, Gain, Trade” must be done in that order. He chooses to lose his shirt. This might seem like an odd move, but he knows that the girls have more to hide up top than he does, and his aim is to see some boobs. By removing his shirt from the game, it’s one less item the girls can gain or trade for that could cover their top half. Plus, Ana is on the petit side and could probably cover her upstairs and downstairs with that single item.
Continuing this plan of attack, Todd’s “Gain” is going to be Melody’s blouse.
This leaves the “Trade” to which he knows he also wants to leave Ana in her bra. He decides to swap her his shoes.
Finally, Ana gets her first turn of the game, and while she may feel a little exposed in her chest area, she is delighted to still be in possession of Todd’s shorts which Melody traded to her. Because now her first move is a no-brainer - she opts to “Lose” Todd’s shorts, eliminating them from the rest of the game.
Todd starts turning fearfully pale as he hears Ana’s next intentions. She is going to “Gain” his boxers, and then “Trade” them with Melody.
Of course, this couldn’t have worked out better for the two girls, as the next turn goes back around to Melody, and she now has Todd’s boxers and the opportunity - nay, the requirement - to “Lose” something….
—
That’s the basic idea of the game - I hope it made some level of sense and wasn’t too hard to follow. You can see though how data-heavy it would get writing a full-length story like this, and would be a difficult task to achieve without providing accompanying charts for the reader to keep up with each character’s state of undress. I playtested it out in a spreadsheet to keep track of everything (yes, really), and when you start thinking strategically as a player, two or three steps ahead rather than like Todd did, the round-by-round gameplay can get remarkably heated.
The game would keep going until there is a player who can’t make a move ie, it comes to their turn and they have nothing to “Lose”. If I were writing it into a full story (which again, I’m not), I would have the characters all hiding any exposed areas each round with their hands, and when Todd inevitably came to be the one with nothing more to “Lose” on his turn, the girls would suggest he could “Lose” his hand-coverage. The girls would of course be down to very minimal items at this point too, so the temptation would be there for Todd to agree to this, especially when reminded that after “Lose” comes “Gain”, giving him one more opportunity to choose something to cover with.
So that’s my quirky little post about something that's been on my mind of late.
Now’s someone’s cue to chime in here and tell me that this game or something very similar already exists, and is in fact quite well known.
![Laughing :lol:](./images/smilies/icon_lol.gif)